Short
In our gradiation project we gonne built a platform game with random elements. These random elements we use in the creation of the world, the story- telling and probably also in the enemies, player items and abilities.About us
Our team excist out of 4 people, Three of us studing 'Game Design and Development' and one of us is studing 'sound design'. We all are graduation students with very different disiplines. Let me introduce us:Fabian van Dommelen
Disipline: Art
Fabian is doing all the art this project requires. He is also doing a master course in which he writing a thesis about narrativity in games in a (semi)random world.
Pieter Hoekstra
Disipline: Design
Pieter is doing the research about the gameplay we wanne offer. Pieter quickly build prototypes to test this. Also he is gonne be our main-level designer. Beside that he also keep track of our design decisions and is gonne write our designdocuments.
Alex Wttewaal
Disipline: Sound
Alex is our sound-designer, we started the project initialy without a sound designer but very quick along the road we get him a board. Alex is gonne create the sounds and experiment with it, until we got the sounds that feels right for this game.
Kevin Wilmink
Displine: Programming / Teamlead
This is me, I am teamleader and also the programmer. I gonne build this entire game, this is done in C++ in OpenGl, with the SFML library.